Each battle starts with you and your companions facing off against one or more monsters. Satisfying and strategic combatĭespite the shortcomings of its story, what ultimately makes “Octopath Traveler” a JRPG worth picking up is its incredibly deep combat system. You work your way through them each time until you eventually reach the particular boss you’re looking for. Without that, the stakes never feel particularly high.ĭungeons can also feel a bit stale. I just wish I was given a single Big Bad that the team needed to stop. Primrose’s narrative is the grittiest of the eight, while Tressa the merchant’s is more jovial. Many of those stories, however, are truly entertaining tales. Instead, it’s a series of eight narratives that are tangentially connected to each other. But “Octopath” doesn’t seem to have that. Traditional JRPGs are sprawling melodramas with characters banding together to fight some kind of overarching evil that sets the stage for the entire story. For a group of people who are supposed to be spending every waking minute together, you’d think there would be more banter. Every once in a while, you’ll receive a prompt that will show two characters talking about a recent event, but it’s not nearly often enough. I wish the game’s 8 protagonists had more personal interactions.ĭespite the fact that the eight protagonists in “Octopath Traveler” march from deserts to snow-capped mountains together, there’s very little interaction between them.
0 Comments
Leave a Reply. |